Dungeons & Dragons Online released an adaptation of the Sinister Secret of Saltmarsh adventure in 2021. The other thing the module does really well is encourage the DM to think about how the enemies react. The Sinister Secret of Saltmarsh is a wonderful adventure that helps us stretch a lot of DM muscles that we often talk about on this website and in Return of the Lazy Dungeon Master. This module contains large-scale maps, full background information, and detailed encounter descriptions . The Sinister Secret of Saltmarsh - Dungeon Masters Guild Had to check in toolset. Let them attack in waves and don't be afraid to tweak their hit points for the flow of the story. There is a sinister secret in Saltmarsh that we can begin to put into play with this hook. The smugglers in the basement don't break down into perfectly balanced little combat encounter groups. About TSR UK. Or too dogmatic. Is anyone else having this problem? Ghosts of Saltmarsh: Overview DnD Tinker Inn The Sinister Secret of Saltmarsh is expected to contain, when released on live, 10 dungeons and a wilderness adventure area. It actively promotes DMs taking ownership of the adventure. I didn't find it hard to get started with the quest, as it is like many of the quests on World of Greyhawk server and stand-alone module. This package includes her version of the mod, a 25-page PDF DM guide, maps, DMFI Wands & Widgets and a sample DM character. date=February 11, 2009. https://www.wired.com/geekdad/2007/12/top-10-dd-mod-3-3/, https://greyhawkonline.com/greyhawkwiki/index.php?title=The_Sinister_Secret_of_Saltmarsh&oldid=55838, Creative Commons Attribution-NonCommercial-ShareAlike, 3, 4, 21, 28, 37-59, 61, 65, 79, 80, 111, 229, 246, 247, 248, 252, 253, SEE ALSO U1 The Sinister Secret of Saltmarsh, This page was last edited 07:24, 16 August 2021 by Greyhawk Wiki user. Deity system got fixed after I compiled module myself. An evil Alchemist's mansion stands alone on a cliff and mysterious lights and hauntings have kept people away despite rumors of great treasure. 25% off Sinister Secret of Saltmarsh. AD&D U1 The Sinister Secret Of Saltmarsh #9062 1981 | eBay In this preview, however, only the following 9 of the following dungeons are available to preview:. It seems that when you start module it's evening and by the time you get into tavern this NPC is in town hall and has different conversation. Hopefully I didn't break anything in the process (fingers crossed). One day everything is working fine, and the next it became completely broken. If you're looking for a classic module that combines traditional dungeon crawling with an interesting twist I recommend tracking down a copy. The traditionalists believe it has something to do with the recent rise of the king's forces in the area while the loyalists believe it is a clear sign of the return of the Sea Princes. took me three sessions to run the first half of the module (of course first session was also making all of the AD&D characters, so probably closer to 4 or 5 hours total). secret of the kabbalah by. When you buy the product(s), select: The POD copy I just received is excellent. There is a mystery to solve, npc's to rescue, villians to thwart! Removed CMP requirements and added music files into hak form for ease of installation. I edited the module using the toolset to move the "old boat" object up several units to make it reachable. C $74.61 + C $17.64 shipping. 1st level characters are really squishy. Please discard old module, download the new module and the new versions of the haks and tlk (many have been changed and/or updated). Instead, talk to. Addeddate 2019-08-14 07:25:18 Coverleaf 0 Identifier tsr09062u1sinistersecretofsaltmarshlvl13 Identifier-ark ark:/13960/t3230r392 Ocr ABBYY FineReader 11.0 (Extended OCR) Thus, when the characters come down the stairs in area 20, the smugglers are likely to hear them. This adventure is full of dynamic situations, intrigue, and potential downtime activities. I know resting in inn forwards time but my broke PC could not afford it in the beginning. Working on converting the U series over to 5e and would love to use maps built for VTT. There are plenty of weapons here and a few are still usable. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase. Some might need a couple of rounds to get their pants on and find their sabers. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. Head out to the Haunted House and make it a big to-do in town. It's hard to run some of these situations. The issue with the dialogue with the boat was the result of one of the BD updates that changed the walkmesh for certain placeables (mostly rowboats), but I suspect pathfinding also was a culprit. The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. Item:Elixir of Discovery - DDO wiki Among them are three scouts, five bandits, two hobgoblins, and Sanbalet the wizard. A Thinking Adventure. Silk and Silver: The abandoned mine. - Page 13 - The Unseen Servant forums Probably one of the best storylines of any module series. Only Anders Solmor acts as the balance between the two, bringing together the characters to investigate the situation as outside advisors to the council. But good news! Error: No match for email address or password. Ghosts of Saltmarsh in the Forgotten Realms (free maps!) Are there any estimations as to how many hours of gameplay will the module take? "Unravel the mystery and rumors of strange . I have a PoD copy, and pages 2, 6, 8, and 25 all show cropping at the spine edge. Somehow I must have misplaced it in the Required Projects list or removed it from the Haks of Saltmarsh by accident. This module may be played single player, but it is also designed with a party in mind. To celebrate its impending release, were looking back at some of themand today were here to talk about why the Sinister Secret of Saltmarsh works so well. This DM Version is based on Oraweb's NWN mod of the original U1 The Sinister Secret of Saltmarsh. And stay tuned for the next post, where we'll talk more about making a proper campaign out of Ghosts of . Get discounts on expansions in the DDO Market: 25% off Isle of Dread. I don't get a journal entry at the start of the module which would be okay, if I'd be drawn into the story right away and didn't have to find out what it is all about, but after I went to Saltmarsh and explored the place I have yet to find anybody who gives me more than a one-liner conversation except for those who tell me about the extra features the PW has (which sort of kills immersion for a single player module). D&D: 5 (Not So) Sinister Secrets To Saltmarsh's Success You can get it by ordering it above. web pages The adventure was written by David J. Browne with Don Turnbull, and published in 1981 as a thirty-two page booklet with an outer folder. When the characters return to Saltmarsh, the council asks them to go back out to the mansion and infiltrate the Sea Ghost to learn where the pirates on the Sea Ghost are bringing those weapons. This moment gives them so much agency, so much weight. Update: 11/5/21: Fixed all bugs, added more features, quality of life improvements, restored sea cave ceilings, and added a number of other flourishes, enhancements. All the preparation is done for you and every sound you'll need is right at your fingertips. I made the maps for the house and Sea Ghost all in Photoshop, and I have uploaded them to my DeviantArt gallery. Maybe those who have played it so far know the AD&D modules this is based on and have an idea where to start. Downloading now, looking forward to trying this one out! As the characters search the room they will begin to uncover a nest of 3 Ghost Spiders . (Pre-Owned) Sponsored. Whether its the fact that a merchant that works with the smugglers has cooked up a harebrained scheme to try and keep the players from learning the truth by planting an assassin prisoner in the upper floor of the mansion: Hell join the party and cause problems, possibly even attacking once the jig is upbut the DM is always instructed to not be obvious about it. $10.50 + $3.85 shipping. Thus, we can help this adventure out by offering a stronger hook. The premise of the adventure feels like its one that would exist even if the PCs werent around to follow the plot threads. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. Second, the first half of U1 is set within a haunted house - an alternate to the dungeon crawl that was probably kicked off by Judges Guild's first adventure, "Tegel Manor" (1977). What is the expected playtime for this module? Marketing Manager: Mars Garrett [6] Freelance gaming author James Maliszewski calls it "one of the best low-level modules ever written for Dungeons & Dragons" and "a superb example of adventure design". Underwater Series. If you have a party of players that have more beer and pretzel . So I suppose it is possible that if you enter Saltmarsh at night on your first entrance, then you won't find any of the people you are looking for? Main quests (quest givers in the tavern, entrances in the wild) The Haunting of Saltmarsh 3/32 Questgiver: Krag; Under the Cover of Darkness 3/32 Questgiver: Anders Solmor; The printed module is taken from a scan of the original module that was produced in 1981. Beautiful cover and clear and readable text and maps throughout. U2 Danger at Dunwater by Dave Browne with Don Turnbull. I run through Saltmarsh city, talking to every NPC but can't find ANY plot hook or quest. Its initial publication was the Fiend Folio, but in the epilogue to that sourcebook, TSR UK head Don Turnbull said "You will be hearing from us again," for TSR UK had more plans.

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the sinister secret of saltmarsh