- Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. 1.0 RELEASE! - One of the radiant greets had a mismatching audio file. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. Big Update! If there are mods that do this too, do not use them with SDA- you will break Serana's brain! - Sofia Banter now has a countdown timer. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". - Removed script notification that SDA is not fully revoiced. - A Serana Teleport Spell. A new save is required for this update. This change was done to make sure everything was better paced. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. - Auri Banter. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. Serana Dialogue Add-On Romance Update + LE Port! : r/skyrimmods - reddit Serana Dialogue Add-On 3.0 Release! : r/skyrimmods She is the Serana in Laura Bailey's absence. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. Bethesda mistakenly marks a lot of common areas as "Dwellings" which made Serana equip her home outfit in these areas. Hey everyone! However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). Same reason as above. - Fixed bug where Nightshade would just randomly teleport to Phoenix. Sneeze/Yawn toggle is now only available she's become cured. - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". ), - Added in a disclaimer when the mod is first run (basically saying that the full revoice isn't complete and that there are two Serana voices in the game), - Added a small message shown to the player once Serana is having her emotional breakdown at the Ancestor Glade, - Serana now comments whenever you do killmoves (this was initially a cut feature from a much earlier version of the mod but I was finally able to get it to work). - Completely redid revoice implementation. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. She chooses to stick around, and her ending reaction to you has been toned down a bit. - House of Horrors commentary || Same as the above "Silver Hand" advice. - Removed vanilla bloodcursed arrows dialogue. SDA will continue to work perfectly with your favorite Serana overhaul of choice. Full faction and quest awareness for both of the factions listed above. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. This happens later in the Dawnguard questline so it's good for roleplay. And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. After this update, NFF (and any follower framework support for Serana) will be obsolete. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). No more square font issue with a lot of lines. (This incorporates the Serana Hood Fix mod, along with modifications by me). It wasn't occurring at all in previous versions due to a buggy condition. For the players, just try to role-play and be considerate, alright? Should now help prevent Serana talking to her from too far. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. - Removed Alternate Voice toggle scripts- as they're not needed anymore. I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! Good news; it exists. Over 100 lines of new dialogue! - New trading dialogue. Serana will also be able to travel beside you, should you ask her to do that. - More radiant dialogue, occurring at either sunrise or sunset. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. It should now be correct. - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). 3. This should hopefully help with problems some users have been experiencing. So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! - Spell Enabling/Disabling voiced responses. - Fixed custom greet loop with the "Arthon" name. - Typo fixes for blocky text in some subtitles. - Serana commentary convos on Dawnguard members (Hunter side). ), and "Tale of the Tongues" from the vanilla game. So telling her to be quiet should now actually do that, and not make her talk more instead. - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! - Initial patch release. The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). (Full release TBD on Apple Music/Spotify/other streaming services). This should help with the VA disparity and greatly improve overall user experience. Serana Dialogue Add-On at Skyrim Nexus - Mods and Community This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. - New wait dialogue. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. Log in to view your list of favourite games. This quest awareness is extensive, and covers every single Companions quest until the end of the questline. Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. dialogue topic. This allows her to converse with the player better when she needs to. - (For non-ESL version) Changed all armor keywords to "light armor", as Serana refers to it as light in her dialogue. - Added optional DX Crimson Blood Armor patch. radiant conversation among others). Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. New quest-aware commentary, as well as dialogue for said armor. [Content Additions] (350+ Total New Lines in this Update!). - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. - The "Kjarah" name was using a voice file with the wrong pronunciation. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. - Removed GetDistance requirement from radiant lovemaking dialogue. - Added dialogue to disable Serana's vanilla raise zombie spells. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. - These are technically mini-quests, but they aren't marked on your journal or anything. - Fixed a possible issue for some users with the Companions commentary. - Serana cooking home-cooked meals for you. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. There were some files incorrectly archived. Serana Dialogue Add-On at Skyrim Nexus - Mods and Community If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. The friendship requirement stays the same. - Serana now performs what is called a 'Silent TP' when she has quest commentary. Previously the condition for this dialogue was carry weight. - While drinking (if in third person) the player will now also play the appropriate drinking animations.

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skyrim mod serana dialogue addon